![]() By looking at a nearby perpendicular surface (the distance is pretty generous), you can re-orient yourself with that surface as the floor. With no tools or weapons at your disposal, your only means of progression is the power to flip gravity. Your path forward is unclear, blocked by enormous chasms, distant ledges, and sealed portals. If there’s a story to Manifold Garden the demo didn’t touch on it, but you are cast in a vast world of twisting, looping architecture. While I had only planned on giving it a quick look, I ended up spending more than half an hour engrossed in its puzzles and infinitely looping worlds. But this one offers more than just breathtaking, impossible vistas, as I soon found when I gave it a try at E3 2019. Manifold Garden is clearly looking to stand out with its art style, and considering I’ve been following its development on Twitter for years I’d say its a good bet. It’s getting harder and harder for puzzle games to stand out from the crowd, given how massive a crowd it’s become. ![]() When it comes to the abstract, it is a monopolist.Manifold Garden is out now! Check out our full review here! What is interesting, science-fiction also goes well with horror ( Aliens), unlike fantasy. Perhaps combined with horror it would be forced to maintain the appreciated course. ![]() I accept surrealism with modernday references ( Cubium Dreams), but it is hard to encounter, as well as surrealism itself is a slippery ground when it comes to world definition. What I search typically is either science-fiction ( Duskers, SOMA) or abstract-themed ( 140, Antichamber). All of the mentioned are famiiliar to me only on the theoretical level at best. Another loud titles are Portal - including the sequel - and Talos Principle. The Witness is oftentimes mentioned as the one to go if to delve into puzzlegenre. Although the overall STEAM score is mixed. But it tells a lot of good that it constructively inspires people. I have certain criteria, determining what STEAM releases I would even give a try as a customer and Starseed Pilgrim presents itself outside this spectrum. Regarding Starseed Pilgrim, I heard about it, saw the trailers, saw the screenshots and it looks like one of those games one will either love or hate. Even though I am keen on minimalist puzzlegames, this one seems to embrace decisions I regard bad choices. There are also some obsolete solutions featured in Kairo, such as to drag ones vision along the walls throughout plenty of impressively large areas, searching for a bit one would easily miss unless directly crossing, oftentimes by accident. Even though the game offers some beatiful vistas - despite minimalistic, even symbolic design - as well as capturing music and proper logical challenges, it just annoyed me eventually, in particular with the case of cacophonous sounds series of riddles. Kairo, which is typically considered another puzzlegame masterwork available on STEAM, though the overall review score is mixed. In this regard, it could have been added an extra pointer here and there. I have managed to go through the game mostly with my own effort, but even with that, there still were few moments when I just had to ask someone from the community for a nonspoiling tip. Sometimes yet, as with all puzzlegames, it is easy to get stuck due to void of proper instructions or clues, which could make the experience frustrating. Game superb in contents and quality of challenges, with interesting visuals and deeper thought involved. Interesting world design featured.Īntichamber, a living classic already. ![]() Recommendable game, just mind there are entire chapters considered by some to be annoying, counterintuitive or even undoable. ![]() Some puzzles even demand good platforming capabilities, which takes them out of the logic-only niche. But the platforming aspect is much more accented in comparison to the puzzles. Naissancee, which is a good dynamic first-person-view platformer with unique mechanics and puzzle elements. Corrypt () <- not on SteamFrom the mentioned ones I know and have played: Ursprungligen skrivet av "William Chyr":- NaissanceE () I won't go into details on which part of them MG draws from, just to leave some room for surprise: And while Antichamber has had an influence on the puzzle design, the world design and pacing draws inspiration more from other sources. There aren't very many games with edge detection and a minimalist art style. You're right in that the first game to come to mind for most people is Antichamber, on account of the art style. Really cool to see this posted! Being the developer, I guess I have a slightly different perspective.Īnyway, I thought I'd post some games that have been a big influence and source of inspiration for Manifold Garden. ![]()
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